﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DungeonMaker
{
    struct Position
    {
        private int _x;
        public int X
        {
            get { return _x;}
            set { _x = value; }
        }
        private int _y;
        public int Y
        {
            get { return _y; }
            set { _y = value; }
        }

        public Position(int x = 0, int y = 0) 
        {
            _x = x;
            _y = y;
        }
        
    }
}
